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 Post subject: Verbal Game Guide
 Post Posted: Wed Apr 24, 2013 1:52 pm 
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The number one complaint I hear from my students is, “I don’t know what to say.” This statement to me sounds like a cricket singing its song, or a mouse fart. I don’t think I’ve ever had a student in four years that didn’t know what to say.

You’re not alone. You’re not unique. Your problems aren’t different and you’re not special.

And that’s a good thing! Because it means you can learn verbal game, just like the rest of us.

The days of routines are behind us. In the old days, puas memorized long lists of memorized comedy strips. The routines seemed to work because they were designed to push emotional buttons, eliciting reactions from the women. The problem was, it turned men into social robots. It didn’t really teach men how to improvise, just to parrot. When the routines ended, so did the game.

So how do you improve your verbal game? That’s easy. You practice.

Most of my clients come from computer based work. They are programmers, technicians and so forth. They spend most of their day’s in-front of a screen, and not interacting with other humans, especially not women. Building your verbal game skills is the same as building muscles—after all, your brain is a muscle (I’m not an expert in biology, but work with me.)

For my verbally stunted students, I give the same advice.

1. Stay in the interaction for two minutes. Do not eject from your set because you can’t think of what to say next. That’s like me putting down the pen and playing Battlefield because I can’t think of what to write next. Instead of running away, stay with the interaction, no matter how uncomfortable, and keep talking. I don’t care if you talk about the weather, or your favourite colour. All that matters is you work that muscle for a minimum of two minutes. Even if she back turns you, tap her on the shoulder and keep blabbing. Stick to this rule, it is very critical for your development.

2. Improv lessons. I’ve taken them and found it very, very helpful. I’ve sent students to improv and watched their ability to improvise skyrocket. Just Google “Improv lessons,” plus your city, pay the fee and join the class.

Now let’s focus on content.

1. Avoid logic. Nothing is as boring to a woman as logic. In a conversation I always try to stick to topics that elicit emotion. “So what’s your view on penis size?” Or, “Would you rather be a Unicorn or a Killer Whale?” Or, “Where do you want to travel?” Anything that forces her to engage her imagination will put you on the path to her bed.

2. Give value first. Approaching a woman and asking, “What’s your name?” Or, “Where are you from?” Or, “Do you come here often,” is lame, lame, lame. You’re asking her for something before you’ve given. It is cliché and boring. With your opener, make sure you give her some value. Make her giggle, or engage her emotions first. After you’ve entertained her slightly, then you can ask logistical questions. Hopefully she will ask you first.

3. You don’t have to be funny, but it helps, a lot. The key to humour is to amuse yourself. You don’t lay up a joke in the hope that it will make her laugh. If your joke makes you laugh, and you’re having fun, then other like-minded people will also find it funny. If she doesn’t get your humour, you don’t have chemistry.

4. Unless you plan to go direct, save compliments for after she is invested. Even then, use them sparingly. This is a controversial subject. The issue of, “Push Pull,” is hotly contested. Do you need to tease a woman, to say things like, “Well, you’re not really my type, but I’ll give you a shot?” It depends on her personality type. I’ve found, the hottest girls react well to playing, “Hard to get.” Hot women are so used to men drooling and complying with all their demands, they almost find it sickening. But if she earns your respect by investing, you can give her a compliment. I usually save compliments on her looks for when she’s riding on top of me. But that’s just me.

5. Don’t laugh before she does. This is a sign of insecurity. Of course there are exceptions, like if what you said is so hilarious you can’t help it. But most of the time it works like a laugh track on a bad tv show. It’s transparent and lame.

6. Read books. We spend far too much time with tv and Internet and video games. Books expand your vocabulary, your worldly knowledge and engage your cerebral cortex. I believe you should stay on top of pop-culture, but reading ten books will do more for your verbal game than one hundred hours of digital media.

7. Practice. It might take a few years, but you won’t grow if you don’t practice. By practice, I mean as often as possible. Five days a week for a year. If you’re not willing to work hard and pay the price, you will never develop the skill.

I hope this helps.

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 Post subject: Re: Verbal Game Guide
 Post Posted: Thu Apr 25, 2013 11:20 am 
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Joined: Thu Aug 14, 2008 5:03 pm
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A better advice would be, talk about what you actually like to talk about, then you will have unlimited materials.


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 Post subject: Re: Verbal Game Guide
 Post Posted: Thu Apr 25, 2013 4:46 pm 
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iambrian wrote:
A better advice would be, talk about what you actually like to talk about, then you will have unlimited materials.



Uh no. We all know you love Pokemon and necrophilia, but that doesn't mean you should talk about them.

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 Post subject: Re: Verbal Game Guide
 Post Posted: Fri Apr 26, 2013 6:08 am 
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Come on bro, who are you writing for, newbies? Give some real value here. This is as boring as the newbie who needs this. *Yawn*


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 Post subject: Re: Verbal Game Guide
 Post Posted: Fri Apr 26, 2013 12:14 pm 
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I did write it for newbies. Lots of stuff on my blog though if you want. Three years worth.

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 Post subject: Re: Verbal Game Guide
 Post Posted: Sat Apr 27, 2013 3:14 am 
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Awesome post as usual, brotha!

I have one of your posts up on my site... 5 Brutal Newbie Errors... LOVE that one.

Keep it up... diggin' your posts.

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 Post subject: Re: Verbal Game Guide
 Post Posted: Mon Apr 29, 2013 12:05 am 
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Enthalpy wrote:
iambrian wrote:
A better advice would be, talk about what you actually like to talk about, then you will have unlimited materials.



Uh no. We all know you love Pokemon and necrophilia, but that doesn't mean you should talk about them.


A slight compromise of course. Topics that both you and most/some female also likes. Sorta like do what you love for career but also pay attention to what society needs. Someone loves making sand castle is less likely to make as much money as someone who likes building computer software.


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